Class_name = "CVehicleTurret"
object_name = "VehicleTurret"
//  MG 08
SoundScript="LuaScripts/Sound/Vehicles/PzIII_Turret_MG.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts/WorldObjects/Bots/BotGunnerMachineGunTank.txt"
[end]

PitchPoint = 0, 0, -0.001

AngleYawMin      = -45
AngleYawMax	     = 45
AnglePitchMin    = -15.0
AnglePitchMax    = 15.0
AnglePitchDef    = 0.1
YawArgNum        = 223
PitchArgNum      = 243
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 18.0
PitchAngularSpeed  = 18.0

FireArgumentNum  = 64250
//AttackAnimationArgNum = 62
NumOfAnimations = 4
FireAnimationTime    = 0.1
AttackAnimationTime  = 0.1

MuzzleDisplacement = 1.0, 0, 0
AttackDistance   = 300.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.txt"	//    8 ,     
	TargetingScript = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_BULLET_GER_7-92_AP_short.bin"
	ExplosionScript = ""
	BulletsCount = 1000
	StartBulletSpeed = 900.0
	RealPhysicBullet = false
	PriorityArmorMax = 12.0
[end]


NumBulletsInQueue = 20
QueueRechargeTime   = 2.0
BulletRechargeTime  = 0.12
FireDispAngle = 0.2 //
FireDispSpeed = 15.1 // /

NeedFuse = false
IsSoundLooped = true
SoundNumber = 5